Choose any number of creatures you can see within range. Spell guide for 5th edition. A divine word is one of the most powerful evocation spells available to only cleric class. On a failed save, a creature suffers an effect based on its current hit points: Choose any number of creatures you can see within range. Choose any number of creatures you can see within range. Web divine word evocation level: Choose any number of creatures you can see within range. Choose any number of creatures you can see within range. Each creature that can hear you must make a.
You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Spell guide for 5th edition. Each creature that can hear you must make a charisma saving throw. Each creature that can hear you must make a charisma saving throw. The component required for the spell is vocal. Each creature that can hear you must make a charisma saving throw. Its casting time is one bonus action and it targeting range is 30 feet. Choose any number of creatures you can see within range. In most games, the players won’t. The challenge to using divine word is picking the right time to use it.